), Wraithwing (Creator must be CL 11 or higher. Creator must be able to cast Enervation. A. Sometimes racial qualities and traits cost 0 RP or a negative number of RP, which means they can be taken for free or gain back RP, respectively. Benefit: Members of this race secrete a terrible scent as a 15-foot aura that nearly every other creature finds offensive. Its effects stack. This second save is made at the same DC as the first. Modifiers: Tiny creatures gain a +2 size bonus to Dexterity and a 2 size penalty to Strength. Intro Pathfinder 2E Necromancy Guide Pt1 D6Damage 11.4K subscribers Subscribe 19K views 3 years ago Pathfinder Necromancer Welcome to Part 1 of the Pathfinder 2E Necromancy Guide from D6. Once you have determined the races power level, follow each of the steps below to create your race. Prerequisites: Outsider (native) with ties to the Plane of Earth or fey type. Stagnant, poisoned, or trapped water (such as water within an artificial pit or a bag of holding) does not activate this ability. Constructs are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). Check out our other SRD sites! A creature that members of this race cannot see still has total concealment against individuals with blindsense, and members of this race still have the normal miss chance when attacking creatures that have concealment. A much more potent spell than animate dead, this evil spell allows you to infuse a dead body with negative energy to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. Benefit: Members of this race gain a +1 bonus to CMD. Reddit, Inc. 2023. | Cepheus SRD Humanoid races have few or no supernatural or spell-like abilities, but most can speak and have well-developed societies. | Dungeon World SRD For example, you could make a creature that is humanoid (half-construct, human). PC members of such races, however, calculate these benefits based solely on their class. In essence, the Undead are creatures infused with Negative Energy. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus. | Cairn SRD Requires the corpse of a Hag. The power level of the race determines the number of RP you get to build the race, as well as the maximum number of racial traits you can choose from each racial trait category and what kinds of traits you can take from those categories. ), Greater Shadow (Creator must be CL 19 or higher. The basic guideline for accomplishing this is to treat a group of characters with advanced and monstrous races as a level or more higher for a number of levels based on their total RP spent, using the following chart. Benefit: Members of this race gain a +1 bonus on Knowledge (dungeoneering) and Survival checks made underground. This object remains in this form for 10 minutes or until broken or destroyed, at which point it shrinks back to its original size and shape. When using the halo, a member of this race gains a +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled. Undead Adjustments Source Book of the Dead pg. Legal Information/Open Game License. Subscribe to the Open Gaming Network and get everything ad-free! | Fudge SRD These large and horrid burrowers are native to mountains and highlands, but are often enslaved to serve as terrifying shock troops in marauding armies or as gladiatorial spectacles. Other creatures can move through those squares without provoking attacks of opportunity. Primary checks usually have a very hard DC for a level that's twice the ritual's spell level. Each such increase grants an additional +4 racial bonus to CMD against trip attempts, but no other bonus. Members of this race can use this spell as a spell-like ability once per day. Keep track of your races creature type, any subtypes it has, and any planes it has ties to. Members of this race can heal up to 2 hit points per level per day with this ability, after which it ceases to function. Benefit: Members of this race have a reach of 10 feet. A member of this race can hurl rocks up to two categories smaller than its size. Prerequisites: Darkvision or see in darkness trait. | GumshoeSRD | 4 Color SRD (Astonishing Super Heroes) The second time it is taken, the burrow speed increases to 30 feet. Creator must be a Cleric, Sorcerer, or Wizard. Benefit: Members of this race gain cold resistance 5 and electricity resistance 5. Special: This trait can be taken more than once. Members of this race gain a +4 dodge bonus to AC against humanoids of the chosen subtype. Members of this race are immune to the chosen energy type. Alternatively, light that counts as sunlight can be provided by a spell, if combined with the Desecrate spell. This is a sonic, mind-affecting effect. This trait doubles the normal +8 racial bonus on Climb checks normally granted to creatures with a climb speed (to a total +16 bonus). This type encompasses humanoid-shaped vegetable creatures. A much more potent spell than animate dead, this evil spell allows you to infuse a dead body with negative energy to create more powerful sorts of undead: shadows, wraiths, spectres, and devourers. The baseline creature typehumanoidcosts 0 RP, and offers the most flexibility when choosing other racial traits and racial abilities, while a more expensive type typically grants less flexibility. You must select an option from each of the following quality categories. Small races have a space of 5 feet by 5 feet and a reach of 5 feet. Benefit: Members of this race can hold their breath for a number of rounds equal to four times their Constitution score before risking drowning or suffocating. I was totally unaware of the Frostfallen template before this list, but if the unfortunately stalled campaign where I'm a necromancer ever starts meeting again properly that is total game-changer, thank you! Weakness: Members of this race are powerless in natural sunlight (this does not include light created by effects such as a daylight spell). Special: This trait can be taken multiple times. Benefit: Choose a 3rd-level or lower spell that does not attack a creature or deal damage. Each additional time you take this trait, increase its cost by 1 RP, and increase one other resistance to 10. Benefit: Select one of the races natural attacks. Benefit: Members of this race receive a +2 racial bonus to Charisma. Members of this race with a Charisma score of 11 or higher also gain the following spell-like abilities (the caster level is equal to the users character level): 1/dayghost sound, pass without trace, ventriloquism. Members of this race start with Common plus their racial language (if any). Oh my. Corpse must be wearing heavy armor. Benefit: Members of this race gain a +2 racial bonus on Appraise and Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste. This category covers various traits that other categories do not, which can augment your race in a number of different ways. Prerequisites: Aberration, dragon, plant, or undead type, or grippli, half-undead, reptilian, or vishkanya subtype. Multiplying (CR+1) (Creation Rules in creature description), Paleoskeleton Creature (Creator must be CL 12 or higher. Prerequisites: Outsider (native) with ties to the Plane of Water or amphibious racial trait. Benefit: Members of this race gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases. (The GM has game statistics for these creatures.) Benefit: When members of this race successfully use Diplomacy to win over an individual, that creature takes a 2 penalty on attempts to resist any of the members Charisma-based skills for the next 24 hours. Before you buy racial qualities and traits, you must determine the power level of your race. Each member of this race picks two Knowledge skills. | Heroes and Monsters SRD The spell can be used to create a huecuva using the body of a good cleric, but this requires a DC 20 caster level check. Watch out for Necropolitans. Special: If a Large creature has the reach trait, its tail also gains reach. Like other racial qualities, each type has a point cost. The second time it is taken, the race becomes proficient with another two weapons or one weapon and a racial weapon group. Benefit: Perception and Stealth are always class skills for members of this race. Once per day, when a creature rolls a saving throw against such an effect from a member of this race, the member of the race can force that creature to reroll the saving throw and use the second result, even if it is worse. Benefit: Members of this race gain a +1 insight bonus on attack rolls and to AC against evil outsiders and a +2 racial bonus to identify evil outsiders or items or effects evil outsiders create with Knowledge (planes) or Spellcraft; they may use these skills untrained for this purpose. | OGN Articles Creating a race with more than two legs adversely affects that races ability to use standard feet slot magic items. Such ties can be important for qualifying for other racial abilities, but its not required that a native outsider be tied to another plane. Benefit: Pick one of the following energy types that corresponds to the plane the race has ties to: acid (earth), cold (water), electricity (air), or fire (fire). Were there pivotal events in the races history? Benefit: Members of this race add +1 to the DC of any saving throws against spells of the shadow subschool that they cast. Also requires 2 onyx gems worth 100 gp. Benefit: Members of this race gain DR 5/bludgeoning. Corpse must be of a humanoid child. This means that a half-construct can drink, Half-undead take no penalties from energy-draining effects, though they can still be killed if they accrue more, Half-undead creatures are harmed by positive energy and healed by negative energy. | Open Fantasy SRD Damage from a thrown rock is 2d6 plus 1-1/2 times the throwing creatures Strength bonus. Affected humanoids may resist this effect by making a successful Will saving throw (DC 10 + 1/2 the users character level + the users Charisma modifier). Up to two members of this race can share the same square at the same time. This lasts for a number of minutes equal to the users level, after which the ground returns to normal. The type or types of undead created is based on caster level, as shown below. Base creature's bones must be fossilized, and the skeleton must be at least 20% complete.) | GumshoeSRD This list is broken up by the strength of the spell animating the undead (Animate Dead, Create Undead. you can check yourself, If you take inquisitor class and choose death domain, there is feat at level 8 called deaths . | OSE SRD. Special: This trait can be taken up to two times. All creatures within the affected area must make a Reflex saving throw to avoid taking damage. ), Totenmaske (Creator must be CL 18 or higher. The spell must be one that affects an area. Benefit: Members of this race have the ability to converse with plants as if subject to a continual speak with plants spell. Benefit: Members of this race choose two favored classes at 1st level and gain +1 hit points or +1 skill rank whenever they take a level in either of those classes. All living creatures (except those with the stench aura ability) within the aura must succeed at a Fortitude saving throw (DC 10 + 1/2 the users character level + the users Constitution modifier) or be sickened for 5 rounds. A member of this race can heal up to 2 hit points per level per day with this ability, after which it ceases to function. This site may earn affiliate commissions from the links on this page. Members of this race also gain the following spell-like abilities (the caster level is equal to the users character level): Constantnondetection;1/dayfaerie fire, obscure object, sanctuary. Special: If the race is Small or smaller, this trait costs 1 RP. Benefit: This is the benefit the racial trait grants the members of the race you are creating. Blast Shadows created with this method are loyal to their creator. A much more potent spell than animate dead, this evil spell allows you to infuse a dead body with negative energy to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. You have the following options. Special: This trait can be taken more than once. The closest you get is the Undead bloodline which gives you some of the undead features. Prerequisites: Humanoids taking this quality must have the giant subtype. Create Superior Undead Source homebrew modified Create Undead School necromancy [evil]; Level arcanist 9, cleric/oracle 9, shaman 9, sorcerer/wizard 9 Casting Casting Time 1 hour Components V, S, M (a clay pot filled with grave dirt and a gem (usually onyx) worth at least 1,000 gp per HD of the undead to be created containing a trapped soul) Effect Range close (25 ft. + 5 ft./2 levels) The caster level of the spell is equal to the users character level. | Here Be Monsters 4 You must have a caster level greater than the HD of the undead to be created. Prerequisites: Outsider (native) with ties to the Plane of Water, fey type, or plant type. Pathfinder: Wrath of the Righteous has a total of 19 companions in total, but there are five that you can only get with a certain Mythic Path. ), Hollow Helm (Corpse must be wearing a suit of heavy armor. At a minimum I would suggest clearly labeling them as such to avoid any confusion. This trait does not grant total concealment; it just increases the miss chance. | Into The Unknown When choosing a racial weapon group, you must choose a group that includes the same name as one of your subtypes. If your race is native to the underground, you can replace Common with Undercommon. Benefit: Members of this race reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a 20 penalty (this number includes the penalty reduction from this trait). Creating a character is one of the best parts of playing a tabletop game. For racial traits you can take more than once, this is the number of RP you pay each time you take the traits, unless stated otherwise in the Special line of the trait description. Smaller skeletons can be used, but you must double the minimum number of skeletons. Benefit: Members of this race receive a +2 racial bonus to Strength. Benefit: Members of this race gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. Benefit: Members of this race gain a +1 bonus to the DC of any saving throws against illusion spells that they cast. Benefit: Members of this race gain +1 to the DC of any saving throws against necromancy spells that they cast. The type or types of undead you can create are based on your caster level, as shown on the table below. When you apply these subtypes to the humanoid type, choose another subtype as the creatures other half. Benefit: Members of this race gain a +2 bonus on Knowledge (history) checks and saving throws against death effects and gain the following spell-like ability: Benefit: Members of this race are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spells or effects they cast (including spell-like and supernatural abilities). Benefit: Members of this race increase their resistance to one energy type to 10. Benefit: Members of this race gain a +2 racial bonus on all saving throws. This lasts for 1 round per character level. Each of these includes much of the flavor of the types they are related to, but grants fewer abilities and immunities. For more information, please see our This is a mind-affecting fear effect. After this process, the Create Greater Undead spell is cast. The second time it is taken, members of this race gain the ability to pull a creature attached to their tongue 5 feet toward them as a swift action. This is a supernatural ability. It attacks your opponents to the best of its ability. In addition, they also receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items. The best way to deal with this is to create variant magic item versions of the various boots, shoes, and slippers that can be worn by this race. The Undead Revisited book presents rules for creating a number of additional undead with the create undead and create greater undead spells; mostly via casting another spell in combination with the undead-creation spell. The original wyrwoods were created centuries ago to serve a wizard as spies and emotionless apprentices. Benefit: Members of this race can see perfectly in darkness of any kind, including that created by spells such as deeper darkness. Benefit: Members of this race gain the following supernatural ability: Once per hour as a standard action, a member of this race can emit a thunderous croak. Note that regular plants, such as those found in ordinary gardens and fields, lack Wisdom and Charisma scores and are not creatures, but objects, even though they are alive. This means you must build an advanced race if you want to make a race with the undead type, or a monstrous race if you are building a race with the construct type. | 2d20SRD Perhaps a player wants to play a monstrous race, or has been inspired by some piece of fiction or flight of creative fancy and wants to create a race for a new character concept not yet seen in Pathfinder. Benefit: Members of this race add +1 to the caster level of any spells with the earth descriptor they cast. Benefit: Members of this race can see in the dark up to 120 feet. This is a poison effect. The caster level of the spell is equal to the users character level. Still, the ice is also not defined as a spell component, it just says it must be "provided". Especially if you know of creatures not on the PFSRD's Animate Dead and Create Undead lists! The save DC against this breath weapon is 10 + 1/2 the users character level + the users Constitution modifier. I knew about Pukwudgies, especially with their At-Will Command Undead SLA. Tiny creatures typically cannot flank an enemy. Benefit: Members of this race gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks. Benefit: Choose one subtype of humanoid. All races start with normal vision. | ACK-SRD Requires the corpse of a female elf. Still a good find though. Prerequisites: Advanced or monstrous power level. Construct and undead races usually have the racial language of the race that created them. ), Allip (Creator must be CL 15 or higher. All rights reserved. There comes a point in nearly every campaign when someoneeither one of the players or the GMwants to create a new race. Benefit: Members of this race gain the following supernatural ability (the caster level is equal to the users character level): 1/dayhypnotism; The effects last only 1 round. ), Acid Shadow (Must have been killed by an area-of-effect [Acid] spell or effect, like Acid Fog), Freezing Shadow (Must have been killed by supernatural cold, like the kind created by Control Weather), Lightning Shadow (Must have been killed by an area-of-effect [Lightning] spell or effect, like Call Lightning), Giant Crawling Hand (Creator must be CL 14 or higher. Though it only mentions focuses as not being in there if they wouldn't fit in the pouch. ), Necrocraft (Requires at least 5 undead creatures (slain, helpless, or under the creator's control), a method to attach the corpses together, and the spells Animate Dead and Make Whole. | True20 SRD It must decide to use this ability before attempting the saving throw. For example, a half-elf has both the human and the elf subtypes. Benefit: Members of this race gain a +1 racial bonus on attack rolls, a +2 dodge bonus to AC, and a +2 bonus on Perception checks against flying creatures. Special: This trait can be taken twice. The main difference is that racial qualities are mandatory (you must make a choice for each category of racial qualities provided in these rules), whereas racial traits are optional. The DC for the spells is equal to 10 + the spells level + the casters Charisma modifier. Modifiers: Members of this race gain a +2 bonus to any two ability scores. ), Minor Reaper (Creator must be CL 20 or higher. Like wyverns, they are territorial creatures, but also have an acute sense of honor. Some trox earn their freedom and find employment as bodyguards, thugs, or even adventurers. | 4 Color SRD (Astonishing Super Heroes) Tiny characters take up a space of 2-1/2 feet by 2-1/2 feet, so up to four of these characters can fit into a single square. Each time you do so, the cost of this trait increases by 1 RP. Does it have allies? Presented below are some examples of races designed with the race builder. School necromancy [evil]; Level cleric/oracle 6, shaman 6, sorcerer/wizard 6; Domain death 6, evil 6; Mystery juju(PAP39/PZO9039) 5, Casting Time 1 hourComponents V, S, M (a clay pot filled with grave dirt and an onyx gem worth at least 50 gp per HD of the undead to be created), Range close (25 ft. + 5 ft./2 levels)Target one corpseDuration instantaneousSaving Throw none; Spell Resistance no. Each additional time you take this trait, increase its cost by 1 RP. As young adults, some members of this race roam the world for a full year looking for adventure and treasure to bring back to their clans. This bonus only applies while both the member of this race and its opponent are standing on the ground. Creator must be able to cast http://www.d20pfsrd.com/magic/all-spells/c/contagion, or the corpse must have been killed by a festrog's disease effect, Necrotic Boils. Someone else had a similar idea it seems, might find it of interest. | Here Be Monsters An, Undead are immune to any effect that requires a, Undead do not risk death from massive damage, but are immediately destroyed when reduced to 0, Undead do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. Medium races have no bonuses or penalties due to their size. Benefit: Members of this race gain a +2 bonus on Diplomacy and Bluff checks. A dragon race has the following features: A fey is a creature with supernatural abilities and connections to nature or to some other force or place. The type or types of undead you can create are based on your caster level, as shown on the table below. | Monad Echo SRD | Into The Unknown Benefit: Members of this race gain DR 5/silver. Benefit: Whenever a member of this race has concealment or total concealment, the miss chance of attacks against her increases by 5%. | PF2 SRD Benefit: Whenever a member of this race is reduced to half its hit points or fewer and has no conscious ally within 30 feet, it gains a +2 racial bonus on melee attack rolls and to Armor Class. Benefit: Members of this race have wings that do not provide the lift required for actual flight, but do have enough power to aid flight attained by some other method, and grant a +4 racial bonus on Fly checks. Special: This trait costs as many RP as twice the level of spell chosen (minimum 2). Prerequisites: Outsider (native) with ties to the Plane of Air, dragon type, fey type, or plant type. Changing its shape is a standard action. ), Rajput Ambary (technically a 3.5 monster) (Creator must be CL 18 or higher.
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